Unfold3d For Mac




Originally posted on 4 May 2017. Scroll down for details of the commercial release.

Rizom-Lab, a new company founded by Unfold3D author Rémi Arquier, has announced two new editions of the popular UV unwrapping software: Unfold3D RS and Unfold3D VS.

Unfolder for Mac. Unfolder is a 3D model unfolding tool for creating papercraft. Try for Free Buy Now. Also avaliable on Mac App Store. Unfolder can generate 2D patches for your 3D models in a single drag-and-drop. The unfolding algorithm is smart and highly optimized for papercraft to minimize your effort in further editing. RizomUV (formerly called Unfold3D) is a high-powered UV mapping/unwrapping software developed by Rizom-Lab from France, which can intelligently and automatically allocate UV within seconds. It does not rely on the traditional geometrical wrapping methods, but automatically, accurately and quickly deal with UV mappings through calculating, which often can be used in 3D games design. Unfold3D 7 Adds OSX Version. Unfold3D from PolygonDesign has recently released its Mac OSX versions of Unfold3D 7 with parallel features of its previous platform offerings. The last update to version 7 from version 6 of Unfold3D added a new.

The new editions, which are aimed at product design and games, VFX and VR work respectively – the names stand for ‘Real Space’ and ‘Virtual Spaces’ – are due in beta next month, along with a new C++ library.

The UV unwrapping technology inside Maya and used by many top studios
Over the past decade, Unfold3D has become one of the most popular third-party UV unwrapping packages in the CG industry, in use at studios including Electronic Arts, Ubisoft, The Mill and Animal Logic.

The core technology is also integrated into Maya, and was previously integrated into Softimage.

Until earlier this year, the standalone edition of the software was sold through a publisher, Polygonal Design, but Arquier has since launched his own company to market the new versions directly.

New editions for specific markets
If you’ve used Unfold3D before, the new edition that will be most familiar to you is probably Unfold3D VS.

Designed for games, VFX and VR, the software is designed to unfold and pack the UVs of large production assets, and comes with automated and manual tools for cutting seams and reducing texture stretching.

Unfold3D RS, which is intended for product and packaging design, includes “all the features of Unfold3D VS” but works in unnormalised UV space, respecting the absolute dimensions of the original model.

There is also a new Unfold3D C++ library, designed to enable studios or third-party developers to integrate the technology into their own tools.



UV packing uses UV space more efficiently in the new editions of Unfold3D. According to Rizom-Lab, the 80,000-plus UV islands generated from this 700,000-polygon model were packed in under 15 seconds.

New features: shell groups, improved UV packing, FBX support
Updated 5 May 2017: Rémi Arquier has provided us with details of some of the key features in the new editions. A full feature list will become available closer to the final release.

New features include the introduction of shell groups, which can be defined using selection, material ID or smoothing groups, and distributed in “multiple and highly configurable UDIM tiles”.

UV packing now uses UV space more efficiently, placing smaller UV shells “between and inside the empty spaces of bigger ones”.

The new UV packer handles shell groups as well as locked and stacked shells; and shells and groups can now be assigned properties including vertical, horizontal or automatically optimised orientation.

There are also two new algorithms for automatically generating the seams along which a model’s UVs are unwrapped; two new welding modes; and “lots of little changes and featurettes, like Flip/Align/Parallelize”.

The software is also now compatible with FBX files as well as OBJ files.

Workflow changes: unwrapping updates in real time, single-click workflows for common operations
Every change to the topology of a model – for example, a cut or weld operation – now results in the unwrapped UV layout updating automatically, letting users see the results in real time.

To “reduce the click-fest UV mapping can sometimes turn into”, most features in the software can now be activated by hovering the mouse over the UV layout and pressing a single key. For example, hovering over a UV shell and pressing [U] will re-unwrap the shell.

Arquier also tells us that the update introduces a “better, more ergonomic” rectangular transform tool for all primitive types that enables users to select the transform reference point “in a much easier way”.



Updated 4 July 2017: Unfold3D RS and VS are now available as free public betas for Windows, with Mac versions to follow “in the next few weeks”.

Full pricing hasn’t been announced, although Arquier tells us that it will be lower than Unfold3D Generation 9, which cost €299 for a node-locked Freelance licence or €699 for a floating Network licence.

The new editions will also be dongle-free, unlike their predecessor; and Rizom-Lab will be offering rent-to-own indie licences at €15/month, leading to a full perpetual licence after 12 months.



Updated 4 October: Unfold3D RS and Unfold3D VS are now shipping. They have also gained a version number, becoming Unfold3D RS 2017 and Unfold3D VS 2017.

Since our last update, Rizom-Lab has also published a detailed blog post discussing Unfold3D’s support for multiple UV sets, the UDIM system used in tools like Mari, and support for multiple objects.


Updated 2 November 2017: Rizom-Lab has changed the version numbering system for the software, with the two new releases becoming Unfold3D V10 VS and Unfold3D V10 RS.

Pricing and availability
Unfold3D V10 RS and Unfold3D V10 VS are available for 64-bit Windows 7+ and macOS 10.12.5+.

The licensing model is quite interesting, with major differences between Indie licences – intended for artists and companies earning less than €100,000/year – and Pro licences.

Indie users get the option to rent to own or buy a perpetual licence; Pro users get a rental-only model. Indie licences of both types are nodelocked to two computers, while Pro users can also rent floating licences.

For Unfold3D V10 VS, a perpetual licence costs €149.90 (around $175) and rent-to-own costs €14.90/month ($17/month). Pro licences cost €34.90/month/token ($41/month/token).

For Unfold3D V10 RS, a perpetual licence costs €299.90 (around $351) and rent-to-own costs €29.90/month ($35/month). Pro licences cost €59.90/month/token ($70/month/token).

Neither version is available as an upgrade from the previous release, Unfold3D Generation 9, which remains available from original publisher Polygonal Design.

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Tags: C++ library, download, FBX, Featured Articles, free, indie licence, multiple UV sets, OBJ, open beta, Polygonal Design, price, public beta, real time, rectangular transform, release date, Rémi Arquier, rent to own, Rizom-Lab, shell groups, UDIM, Unfold 3D Real Space, Unfold3D, Unfold3D RS, Unfold3D RS 2017, Unfold3D V10, Unfold3D V10 RS, Unfold3D V10 VS, Unfold3D Virtual Spaces, Unfold3D VS, Unfold3D VS 2017, UV packing, UV unfolding, UV unwrapping, workflow

3DSMAX Bridge

Tired of switching between 3DS Max and RizomUV while modeling and unwrapping? Tit Lavrov created a bridge that transfers UVs from 3DS Max to RizomUV and vice versa. This will simplify your workflow so you can focus on what’s really important: Your art.

  • Easy, peasy drag and drop install
  • No more File Explorer
  • Customisable Lua Scripts and presets let you access exisiting RizomUV functionality like Autoseams, Unfold, Pack as well as others

Get the Free bridge at GUMROAD

Disclaimer: This 3DS Max add-on is not a native Rizom-Lab product, and we are hence not responsible for any issues or liabilities regarding the use of this tool. Should you have any issues or questions, please contact Tit Lavrov, the developer, directly. You can also ask in the forum, or the RizomUV Discord channel

Get the extended bridge at GUMROAD

Unfold3d For Macbook Air

Disclaimer: This 3DS Max add-on is not a native Rizom-Lab product, and we are hence not responsible for any issues or liabilities regarding the use of this tool. Should you experience any issues,or have any questions, please contact Tit Lavrov, the developer, directly. You can also ask in the forum, or the RizomUV Discord channel

CINEMA 4D BRIDGE

If you, like many other Cinema 4D users use an external application for your UV mapping needs, you may already be familiar with the RizomUV workflow. You’ll probably also be a little fed up with the whole Model – > Export ->UV unwrap->Export->Import workflow.
Arsen Chachanidze simplified this for you by creating a bridge which transfers UVs from C4D to RizomUV and vice versa. The current bridge supports C4D R19, but it does work for many users in 20 as well

  • Easy install
  • Simplified workflow between applications
  • Edge selection state export (Extended version)

Get the Free bridge at GUMROAD

Disclaimer: This C4D add-on is not a native Rizom-Lab product, and we are hence not responsible for any issues or liabilities regarding the use of this tool. Should you have any issues or questions, please contact Arsen Chachanidze, the developer, directly. You can also ask in the RizomUV Discord channel.

Get the extended bridge at GUMROAD

Disclaimer: This C4D add-on is not a native Rizom-Lab product, and we are hence not responsible for any issues or liabilities regarding the use of this tool. Should you have any issues or questions, please contact Arsen Chachanidze, the developer, directly. You can also ask in the RizomUV Discord channel.

Unfold3d for mac os

Modo LiveLink

If you’re a MODO user and use an external UV mapper for your unwrapping, you may already be familiar with the RizomUV workflow. Franck Elsabeth, a.k.a sm0luck has made your workflow even easier by creating a Modo LiveLink, which eliminates that whole annoying Model – > Export ->UV unwrap->Export->Import workflow.
The current LiveLink requires Modo 11.2v3 as a minimum, and needs Windows to run. (Mac is not currently not supported ) and of course you need to have a valid license of RizomUV Software to process the UV Data.

  • Simple Install
  • Simplified workflow between applications

Get the MODO/RizomUV LiveLink at Gumroad

Disclaimer: This MODO/RizomUV LiveLink is not a native Rizom-Lab product, and we are hence not responsible for any issues or liabilities regarding the use of this tool. Should you experience any issues,or have any questions, please contact Franck Elisabeth, a.k.a sm0luck, the developer, directly. You can also ask in Sm0luck's Discord, or the RizomUV Discord channel

Blender 2 Bridge

Created by Erik Sutton, this Blender bridge should make switching between the applications significantly easier. 2.79 definitely supported, 2.8 subject to changes in 2.8.

  • Straightforward Install
  • No more switching between applications
  • Bridges the existing UV from the model over to RizomUV
  • Support for multiple object exporting
  • Map resolution, UV shell spacing, Margin, Prevent mode controls and other features at your fingertips.

Get The bridge at GUMROAD

Disclaimer: This Blender add-on is not a native Rizom-Lab product, and we are hence not responsible for any issues or liabilities regarding the use of this tool. Should you have any issues or questions, please contact Erik Sutton, the developer, directly. You can also ask in the forum, or the RizomUV Discord channel

Lightwave3D Bridge

Created by multi-bridge maker Oliver Hotz from Origami Digital, this bridge provides access to the Rizom UV application’s features via the bridge included in Origami Digital’s OD 2018 Tool Set and its upgrade, as well as the LW 2018 Uberpass.

Get The bridge at Origami Digital Software

Disclaimer: This Lightwave add-on is not a native Rizom-Lab product, and we are hence not responsible for any issues or liabilities regarding the use of this tool. Should you have any issues or questions, please contact Oliver Hotz, the developer, directly. You can also ask in the forum, or the RizomUV Discord channel

zBrush 2018 Bridge

Created by multi-bridge maker Oliver Hotz from Origami Digital, this free bridge provides access to the Rizom UV application’s features a simple bridge between the applications

Unfold3d For Mac Os

Get the FREE bridge from Origami Digital!

Disclaimer: This Zbrush 2018 add-on is not a native Rizom-Lab product, and we are hence not responsible for any issues or liabilities regarding the use of this tool. Should you have any issues or questions, please contact Oliver Hotz, the developer, directly. You can also ask in the forum, or the RizomUV Discord channel

Maya 2018 Bridge

Oliver Hotz made this bridge for RizomUV and Maya.

Get The bridge at GumRoad

Disclaimer: This Maya 2018 add-on is not a native Rizom-Lab product, and we are hence not responsible for any issues or liabilities regarding the use of this tool. Should you have any issues or questions, please contact Oliver Hotz, the developer, directly. You can also ask in the forum, or the RizomUV Discord channel